Inspirit and Snap are joining forces to revolutionise STEM education with 25 cutting-edge augmented reality (AR) experiences. The initiative, set to launch in fall 2024, aims to enhance STEM learning through immersive and flexible environments, breaking geographical constraints.
Getting kids ready for an MRI scan can be a nerve-wracking experience, but a novel approach using a virtual reality (VR) and augmented reality (AR) playkit is showing promising results, according to early findings in the journal BMJ Innovations. Currently, children often need general anaesthesia during MRI scans due to the requirement to stay perfectly still in the noisy environment of the MRI tunnel. However, this newly designed playkit aims to alleviate the need for sedation.
Chinese AR company, Xreal, has unveiled its latest-generation AR glasses, the Xreal Air 2 and Xreal Air 2 Pro, offering lightweight and user-friendly options for consumers.
Google, Apple, and Meta have secured the green light from US regulators to tap into a spectrum band, marking a significant move toward the emergence of new mobile virtual and augmented reality (VR and AR) devices.
Snap is pulling the plug on its AR for Enterprise Services (ARES) unit after just six months. Snap's CEO, Evan Spiegel, explained the move to employees, citing a few reasons.
Oklahoma City University (OCU) has joined forces with Apple to usher in a new era of education for Native American Tribes in Oklahoma, focusing on Augmented Reality (AR) and other cutting-edge teaching techniques.
Using AR technology in pilot training could help Air Forces worldwide deal with the ongoing challenge of recruiting fighter pilots. This innovation can reduce training costs and time, addressing critical shortages in the industry.