Inspirit and Snap are joining forces to revolutionise STEM education with 25 cutting-edge augmented reality (AR) experiences. The initiative, set to launch in fall 2024, aims to enhance STEM learning through immersive and flexible environments, breaking geographical constraints.
Getting kids ready for an MRI scan can be a nerve-wracking experience, but a novel approach using a virtual reality (VR) and augmented reality (AR) playkit is showing promising results, according to early findings in the journal BMJ Innovations. Currently, children often need general anaesthesia during MRI scans due to the requirement to stay perfectly still in the noisy environment of the MRI tunnel. However, this newly designed playkit aims to alleviate the need for sedation.
Gallaudet University, known for educating the deaf and hard-of-hearing, is testing a cutting-edge football helmet in collaboration with AT&T. The helmet leverages 5G connectivity to visually signal plays to athletes in real-time, leveling the playing field for deaf players who often struggle to receive coach instructions.
Snap, the brains behind Snapchat, has teamed up with the Louvre to bring you Egypt Augmented - an exciting way to explore the museum's iconic Egyptian artifacts using augmented reality (A.R.).
Ireland's debut augmented reality digital trail has been unveiled at Hillsborough Forest, following a £1 million investment. This innovative trail features ten sculptures created by seven artists, some towering up to 25 feet in height, brought to life through the Hillsborough app.
Chinese AR company, Xreal, has unveiled its latest-generation AR glasses, the Xreal Air 2 and Xreal Air 2 Pro, offering lightweight and user-friendly options for consumers.
Google, Apple, and Meta have secured the green light from US regulators to tap into a spectrum band, marking a significant move toward the emergence of new mobile virtual and augmented reality (VR and AR) devices.